studio projects
Projects
Games and interactive worlds built at Headwater — open to artist contributors with proportional ownership in each asset.
Video games
Original worlds in development. Contributors earn stake in the game they help ship.

Trampoline Frog
Bounce upstream. Don't miss the mat.
A browser mini-game starring the Trampoline Frog from the First Collection painting — tap to jump, chain bounces, beat your high score.
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Trash Dash
Steal snacks. Dodge cans.
Lane-runner starring Trash Raccoon from the painted dumpster scene — swipe lanes, scoop calories, don't get busted.
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Moth Light
Flap toward the lamp. Dodge the leaves.
Nocturnal flyer built from Big Moth — tap to rise toward the porch light, thread the foliage, rack up lamp runs.
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Trout Rise
Read the drift. Time the rise.
Rise-timing game built from the Rainbow Trout painting — a mayfly drifts under the riffle glare, and you tap to sip it off the surface at the exact moment it reaches the lie.
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Raccowl Glide
Cape up. Slip the branches.
Caped hybrid glide game from the Raccowl painting — soar upstream, cape trailing, don't snag the canopy.
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Dummy Standoff
Wait for the badge. Tap on peak.
Timing duel starring Pensive Dummy — arms stay crossed until the radiation badge glows, then tap on the peak.
Learn more →Card games
Tabletop games with human art. Steal Some Food is the flagship — more decks welcome.

Steal Some Food
Kitchen Heist — steal calories, defend your plate.
A food-heist card game starring a seagull and a raccoon. Same universe as the on-chain Kitchen — human art, loud table energy, calories on the line.
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Night Postal
Deliver weird mail upstream. Nocturnal creatures only.
A route-building card game built from painted characters — Raccowl, Trash Raccoon, Big Moth, Pensive Dummy, and the night crew compete to deliver letters nobody asked for.
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