proyectos del estudio
Proyectos
Juegos construidos en Headwater — abiertos a contribuidores con propiedad proporcional en cada activo.
Videojuegos
Mundos originales en desarrollo. Los contribuidores ganan participación en el juego que ayudan a lanzar.

Trampoline Frog
Bounce upstream. Don't miss the mat.
A browser mini-game starring the Trampoline Frog from the First Collection painting — tap to jump, chain bounces, beat your high score.
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Trash Dash
Steal snacks. Dodge cans.
Lane-runner starring Trash Raccoon from the painted dumpster scene — swipe lanes, scoop calories, don't get busted.
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Moth Light
Flap toward the lamp. Dodge the leaves.
Nocturnal flyer built from Big Moth — tap to rise toward the porch light, thread the foliage, rack up lamp runs.
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Trout Rise
Read the drift. Time the rise.
Rise-timing game built from the Rainbow Trout painting — a mayfly drifts under the riffle glare, and you tap to sip it off the surface at the exact moment it reaches the lie.
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Raccowl Glide
Cape up. Slip the branches.
Caped hybrid glide game from the Raccowl painting — soar upstream, cape trailing, don't snag the canopy.
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Dummy Standoff
Wait for the badge. Tap on peak.
Timing duel starring Pensive Dummy — arms stay crossed until the radiation badge glows, then tap on the peak.
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Juegos de mesa con arte humano. Steal Some Food es el buque insignia.

Steal Some Food
Kitchen Heist — steal calories, defend your plate.
A food-heist card game starring a seagull and a raccoon. Same universe as the on-chain Kitchen — human art, loud table energy, calories on the line.
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Night Postal
Deliver weird mail upstream. Nocturnal creatures only.
A route-building card game built from painted characters — Raccowl, Trash Raccoon, Big Moth, Pensive Dummy, and the night crew compete to deliver letters nobody asked for.
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